Interactive Science Games

Games and gamification elements can be a practical tool for science communication, data analysis and to reach out to new groups. We create custom game apps for science projects and museum exhibtions to immerse visitors and participants and provide a modern learning experience.

Science Games can also be used to provide scientific data in a Citizen Science project in the form of video tagging or interactive game apps. Another well-working approach is to combine a running Citizen Science project on the SPOTTERON platform with an online game to increase data quaily by letting users play and re-classify data points of the observations.

As with all projects by SPOTTERON, we set a strong focus on design and usability to create a high quailty user experience and let the games be fun and run well on various devices.

Example: Crowdwater Citizen Science Game

Shortnews

  • New in our blog series: the Tea Bag Index (TBI) collects data on soil observations and in particular on the dynamics of soil decomposition. The degradation of organic matter in the soil is part of the global carbon cycle, which provides information about the biological activity of the soil and is therefore important for climate change. Read more on the blog!

    Thursday, 17 October 2019
  • A new paper by Barbara Strobl, Simon Etter, Ilja van Meerveld, and Jan Seibert from the CrowdWater project has been added, titled: "Accuracy of crowdsourced streamflow and stream level class estimates". Read more in our papers section here.

    Thursday, 17 October 2019